{"created":"2023-05-15T12:36:05.799310+00:00","id":5280,"links":{},"metadata":{"_buckets":{"deposit":"adeecbb5-d494-4795-be17-b3b466c0d764"},"_deposit":{"created_by":3,"id":"5280","owners":[3],"pid":{"revision_id":0,"type":"depid","value":"5280"},"status":"published"},"_oai":{"id":"oai:nitech.repo.nii.ac.jp:00005280","sets":["31"]},"author_link":["6896","18100"],"item_10001_biblio_info_28":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2006-02-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"2","bibliographicPageEnd":"319","bibliographicPageStart":"313","bibliographicVolumeNumber":"E89-B","bibliographic_titles":[{"bibliographic_title":"IEICE transactions on communications"}]}]},"item_10001_description_36":{"attribute_name":"内容記述","attribute_value_mlt":[{"subitem_description":"This paper investigates the effects of group (or inter-destination) synchronization control over haptic media in a networked game where two players move objects competitively by manipulating haptic interface devices. The group synchronization control adjusts the output timing of haptic media among multiple players. By experiment, we demonstrate the effectiveness of the control. We also discuss the fairness between the two players quantitatively.","subitem_description_type":"Other"}]},"item_10001_description_38":{"attribute_name":"フォーマット","attribute_value_mlt":[{"subitem_description":"application/pdf","subitem_description_type":"Other"}]},"item_10001_full_name_27":{"attribute_name":"著者別名","attribute_value_mlt":[{"nameIdentifiers":[{},{}],"names":[{"name":"石橋, 豊"}]}]},"item_10001_publisher_29":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"Institute of Electronics, Information and Communication Engineers"}]},"item_10001_source_id_30":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"09168516","subitem_source_identifier_type":"ISSN"}]},"item_10001_source_id_32":{"attribute_name":"書誌レコードID(NCID)","attribute_value_mlt":[{"subitem_source_identifier":"AA10826261","subitem_source_identifier_type":"NCID"}]},"item_10001_version_type_33":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Ishibashi, Yutaka","creatorNameLang":"en"}],"nameIdentifiers":[{},{}]},{"creatorNames":[{"creatorName":"Kaneoka, Hiroyuki","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2017-01-25"}],"displaytype":"detail","filename":"E89-B_313.pdf","filesize":[{"value":"418.6 kB"}],"format":"application/pdf","license_note":"Copyright(c)2006 IEICE http://search.ieice.org/index.html","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"本文_fulltext","url":"https://nitech.repo.nii.ac.jp/record/5280/files/E89-B_313.pdf"},"version_id":"25638242-defb-4fbf-9208-655e86f186b5"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"eng"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"journal article","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"Group Synchronization for Haptic Media in a Networked Real-Time Game","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Group Synchronization for Haptic Media in a Networked Real-Time Game","subitem_title_language":"en"}]},"item_type_id":"10001","owner":"3","path":["31"],"pubdate":{"attribute_name":"公開日","attribute_value":"2012-11-07"},"publish_date":"2012-11-07","publish_status":"0","recid":"5280","relation_version_is_last":true,"title":["Group Synchronization for Haptic Media in a Networked Real-Time Game"],"weko_creator_id":"3","weko_shared_id":3},"updated":"2023-05-15T14:28:36.290276+00:00"}