{"created":"2023-05-15T12:36:40.450168+00:00","id":6089,"links":{},"metadata":{"_buckets":{"deposit":"14c729a2-8350-4444-99e5-e0311f2f0382"},"_deposit":{"created_by":91,"id":"6089","owners":[91],"pid":{"revision_id":0,"type":"depid","value":"6089"},"status":"published"},"_oai":{"id":"oai:nitech.repo.nii.ac.jp:00006089","sets":["31"]},"author_link":["6896","22071","22072","22073","6896","22074"],"item_10001_alternative_title_24":{"attribute_name":"その他(別言語等)のタイトル","attribute_value_mlt":[{"subitem_alternative_title":"Development of Haptic Network Game Based on Multi-lateral Tele-control Theory And Influence of Network Delay on QoE(Haptic Contents)","subitem_alternative_title_language":"en"}]},"item_10001_biblio_info_28":{"attribute_name":"bibliographic_information","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2014-12-31","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"4","bibliographicPageEnd":"569","bibliographicPageStart":"559","bibliographicVolumeNumber":"19","bibliographic_titles":[{"bibliographic_title":"日本バーチャルリアリティ学会論文誌","bibliographic_titleLang":"ja"}]}]},"item_10001_description_36":{"attribute_name":"内容記述","attribute_value_mlt":[{"subitem_description":"In this paper, the influence which it has on \"Quality of Experience\" (QoE) in the haptic network game is discussed. First, the control method for the haptic network game, in which a continuous dynamic interaction such as tug of war is realized, is described. Second, the subjective and objective evaluations of QoE are performed through a \"Falling guidance game\" using the proposed control method. Although QoE's deteriorates according to increase of communication delay is investigated in the five-step evaluation with MOS (Mean Opinion Score), it becomes clear that the degradation of QoE is not worried for a player in the range of domestic communication delay. Moreover, in regression analysis, it is suggested that the improvement of a future haptic network game should be done by a visual sense rather than the viewpoint of haptic sense. The proposed control method is considered that it is an adequate algorithm for practical use of a haptic network game since it can realize a dynamic interaction stably also in the environment of RTT (Round Trip Time) = 400 [ms].","subitem_description_language":"en","subitem_description_type":"Other"}]},"item_10001_full_name_27":{"attribute_name":"著者別名","attribute_value_mlt":[{"nameIdentifiers":[{"nameIdentifier":"6896","nameIdentifierScheme":"WEKO"},{"nameIdentifier":"1000040252308","nameIdentifierScheme":"NRID","nameIdentifierURI":"http://rns.nii.ac.jp/nr/1000040252308"}],"names":[{"name":"Ishibashi, Yutaka"}]}]},"item_10001_publisher_29":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"日本バーチャルリアリティ学会","subitem_publisher_language":"ja"}]},"item_10001_relation_34":{"attribute_name":"item_10001_relation_34","attribute_value_mlt":[{"subitem_relation_name":[{"subitem_relation_name_text":"10.18974/tvrsj.19.4_559"}],"subitem_relation_type":"isIdenticalTo","subitem_relation_type_id":{"subitem_relation_type_id_text":"http://doi.org/10.18974/tvrsj.19.4_559","subitem_relation_type_select":"DOI"}}]},"item_10001_relation_35":{"attribute_name":"item_10001_relation_35","attribute_value_mlt":[{"subitem_relation_name":[{"subitem_relation_name_text":"110009899901"}],"subitem_relation_type":"isIdenticalTo","subitem_relation_type_id":{"subitem_relation_type_id_text":"http://ci.nii.ac.jp/naid/110009899901","subitem_relation_type_select":"NAID"}}]},"item_10001_source_id_30":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1344-011X","subitem_source_identifier_type":"ISSN"}]},"item_10001_source_id_32":{"attribute_name":"item_10001_source_id_32","attribute_value_mlt":[{"subitem_source_identifier":"AA11448578","subitem_source_identifier_type":"NCID"}]},"item_10001_version_type_33":{"attribute_name":"出版タイプ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"三好, 孝典"}],"nameIdentifiers":[{"nameIdentifier":"22071","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"前田, 慶博"}],"nameIdentifiers":[{"nameIdentifier":"22072","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"森田, 陽介"}],"nameIdentifiers":[{"nameIdentifier":"22073","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"石橋, 豊"},{"creatorName":"イシバシ, ユタカ","creatorNameLang":"ja-Kana"}],"nameIdentifiers":[{"nameIdentifier":"6896","nameIdentifierScheme":"WEKO"},{"nameIdentifier":"1000040252308","nameIdentifierScheme":"NRID","nameIdentifierURI":"http://rns.nii.ac.jp/nr/1000040252308"}]},{"creatorNames":[{"creatorName":"寺嶋, 一彦"}],"nameIdentifiers":[{"nameIdentifier":"22074","nameIdentifierScheme":"WEKO"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2017-07-28"}],"displaytype":"detail","filename":"IshibashiYutaka_2014_P1.pdf","filesize":[{"value":"7.9 MB"}],"format":"application/pdf","license_note":"(C)日本バーチャルリアリティ学会","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"本文_fulltext","url":"https://nitech.repo.nii.ac.jp/record/6089/files/IshibashiYutaka_2014_P1.pdf"},"version_id":"f1e8d4d5-113d-4bfe-be9f-7432f6507699"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"Haptic feeling","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"Network delay","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"Multi-lateral Tele-control","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"Quality of Experience","subitem_subject_language":"en","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"item_resource_type","attribute_value_mlt":[{"resourcetype":"journal article","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"マルチラテラル遠隔制御理論に基づくハプティックネットワークゲームの作成と通信遅延がQoEに及ぼす影響の調査(<特集>ハプティックコンテンツ)","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"マルチラテラル遠隔制御理論に基づくハプティックネットワークゲームの作成と通信遅延がQoEに及ぼす影響の調査(<特集>ハプティックコンテンツ)","subitem_title_language":"ja"}]},"item_type_id":"10001","owner":"91","path":["31"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2017-07-28"},"publish_date":"2017-07-28","publish_status":"0","recid":"6089","relation_version_is_last":true,"title":["マルチラテラル遠隔制御理論に基づくハプティックネットワークゲームの作成と通信遅延がQoEに及ぼす影響の調査(<特集>ハプティックコンテンツ)"],"weko_creator_id":"91","weko_shared_id":-1},"updated":"2025-03-25T06:48:22.559323+00:00"}